I have decided to start a blog about my RTS game, entitled Biophysics: The Shattered Universe. I'll be using this to let the world know about my weekly progress. Assuming, of course, that anyone cares. >.>
Now, you probably don't know anything about this project, so here's a copy-pasta from my thread about it on a forum:
Biophysics is an RTS game currently under development by me. It features organic starships, which you can morph in various ways to create new types of ships. There is only one basic type of unit: the Warship.
Morphing works as follows: You select the ship you want to morph, then select the morph you want to apply. Morphs come in four types: Weapons, Carapace, Expansions, and Specials. Weapons morphs give the ship another weapon, Carapace upgrades cause the ship to take less damage from each attack, and Expansion morphs allow the ship to equip more morphs. Expansion morphs have the secondary effect of raising the ship's HP and HP regeneration. Special morphs give the ship special abilities. Weapons morphs may then be morphed as well: You can give them more range, more damage, or a faster rate-of-fire. Each morph will visibly change the ship: Each time you morph a ship, the upgrade will rapidly grow out from a random point on the ship. (Well, not exactly "random", as that would sometimes lead to morphs colliding with each other or with the hull. >.> But you get the idea.)
The economy system works as follows: neutral Genesis Station units are placed on the map by the map-maker. They will spawn Biomatter Chunks over time. A Warship equipped with a Harvester morph may mine a Biomatter Chunk, giving you extra Biomatter. (Biomatter is the only resource in the game.) You also have a small timed Biomatter income, but most of your resources will come from mining. A Warship equipped with a Genesis morph may use harvested Biomatter to produce another Warship. Morphing units also costs Biomatter.
Well. Wish me luck. I hope to have a demo out by the end of the year but I doubt that'll happen.
Sunday, November 29, 2009
Subscribe to:
Posts (Atom)